Lost art of speaking to a mass audience

http://resources0.news.com.au/images/2011/06/10/1226073/246576-john-armstrong.jpg

JOHN Armstrong is a rare creature, a university philosopher who thinks far too many humanities academics are talking to the wrong people, each other.

The author of scholarly studies of art, love and beauty, with a PhD from University College, London, politely dismisses the accepted academic wisdom that scholarly specialisation is essential.

And he understands why the British government has decided to stop paying humanities academics at English universities to teach: in future their income will come from the fees students pay to take their courses. No students, no source of salary.

In what looks like the shape of things to come, London Metropolitan University, a new institution with a large enrolment of not especially gifted students, has responded to the government’s increased fees and funding cuts by cutting its courses, from 557 to 160, with many coming from the social sciences and humanities.

Strong stuff, which humanities academics in Britain argue will restrict access to their subjects to rich students with the marks, and cash, to enrol at elite institutions.

For evidence they point to plans by prolific philosopher A. C. Grayling, who is setting up an elite humanities college in London where lecturers will include celebrity scholars historian Niall Ferguson and evolutionary biologist Richard Dawkins and where students will enjoy individual tutorials modelled on the Oxford and Cambridge ideal. But at pound stg. 18,000 ($27,900) – twice the capped fee the government has set for an undergraduate year at public institutions – it makes a case that in Britain a top quality humanities education will soon be available only to the affluent.

Armstrong does not endorse any of this but does suggest the historians and philosophers, the linguists and cultural-studies crowd, have in part brought the Cameron government’s decision not to fund liberal arts education on themselves.

“I’m sympathetic with the British government position; when they looked at what is frequently done in the name of the humanities it is understandable that a government under economic pressure should feel they are not a priority for the public purse,” Armstrong says. Continue reading

When should you teach children, and when should you let them explore?

It went zip when it moved and bop when it stopped and whirrrrr when it stood still

IT IS one of the oldest debates in education. Should teachers tell pupils the way things are or encourage them to find out for themselves? Telling children “truths” about the world helps them learn those facts more quickly. Yet the efficient learning of specific facts may lead to the assumption that when the adult has finished teaching, there is nothing further to learn—because if there were, the adult would have said so. A study just published in Cognition by Elizabeth Bonawitz of the University of California, Berkeley, and Patrick Shafto of the University of Louisville, in Kentucky, suggests that is true.

Dr Bonawitz and Dr Shafto arranged for 85 four- and five-year-olds to be presented, during a visit to a museum, with a novel toy that looked like a tangle of coloured pipes and was capable of doing many different things. They wanted to know whether the way the children played with the toy depended on how they were instructed by the adult who gave it to them.

One group of children had a strictly pedagogical introduction. The experimenter said “Look at my toy! This is my toy. I’m going to show you how my toy works.” She then pulled a yellow tube out of a purple tube, creating a squeaking sound. Following this, she said, “Wow, see that? This is how my toy works!” and then demonstrated the effect again.

With a second group of children, the experimenter acted differently. She interrupted herself after demonstrating the squeak by saying she had to go and write something down, thus suggesting that she might not have finished the demonstration. With a third group, she activated the squeak as if by accident. To a fourth, the toy was simply presented with the comment, “Wow, see this toy? Look at this!”

After these varied introductions, the children were left with the toy and allowed to play. They might discover that, as well as the squeaker, the toy had a button inside one tube which activated a light, a keypad that played musical notes, and an inverting mirror inside one of the tubes. All the children were told to let the experimenter know when they had finished playing and were asked by the instructor if they were done if they stopped playing for more than five consecutive seconds. The entire interaction was recorded on video.

Footage of each child playing was passed to a research assistant who was ignorant of the purpose of the study. The assistant was asked to record the total playing time, the number of different actions the child performed, the time spent playing with the squeak, and the number of other functions the child discovered.

The upshot was that children in the first group spent less time playing (119 seconds) than those in the second (180 seconds), the third (133 seconds) or the fourth (206 seconds). Those in the first group also tried out four different actions, on average. The others tried 5.3, 5.9 and 6.2, respectively. A similar pattern (0.7, 1.3, 1.2 and 1.2) pertained to the number of functions other than the squeak that the children found.

The researchers’ conclusion was that, in the context of strange toys of unknown function, prior explanation does, indeed, inhibit exploration and discovery. Generalising from that would be ambitious. But it suggests that further research might be quite a good idea.

The Economist May 26th 2011

Game for anything.

Solving the puzzleSolving the puzzle 

IMAGINE a grade 6 classroom, silent but for the frenzied tapping of keyboards and the beeps and pings of screen games. It’s an intense silence, more familiar to parents when children are immersed in Halo — or texting at the dinner table.

But in this case they are studying a core subject at Quest to Learn, an innovative new school in New York City. Here, digital games are embraced as highly effective learning tools and the curriculum has been turned on its head: every subject is a puzzle or game to be solved.

While pupils read books and use pencils on occasion, playing and making games is paramount. The free public school’s approach is believed to be a world first — and the students love it.

Quest to Learn “builds on the best of what we know about how kids learn but does it with a 21st-century twist,” says founder Professor Katie Salen. The best includes active learning by problem-solving, and the twist is using games to engage students. The curriculum is created by teachers and game designers working together.

“The teachers are masters of understanding developmentally where kids are at,” Dr Salen says. “They are masters of content, and game designers are experts at understanding engagement and flow and incentive and challenge — that collaboration is a key part of what we do.”

The school now has sixth and seventh-grade students (aged from about 11) and plans to expand up to 12th grade. It is for children living nearby and there is no test admission. Established in late 2009, the school has so far recorded average marks for maths and literacy. But Q2L rated highly in terms of pupil engagement — in the top few per cent of all New York City schools, Professor Salen says.

“In a city where huge numbers of kids are dropping out of school,” she says, “it is quite a good thing that the students want to be there.” A sister school is to open in Chicago, where expectations are high. Continue reading

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